Thursday, June 14, 2018

Character Spot - Ari Ferreux, Angel



This week's character spot is about the GTL patron saint herself, Ari. Let's get down to business about Miss No-Pain-No-Gain.

Saturday, June 9, 2018

Log 6/9 - Triangle Time


v0.2.1 is nearing completion, and it's coming with a major face-lift.

v0.1.1 was a near-total mechanical overhaul compared to the original game concept, and v0.2.1 is shaping up to take the other side of the coin and focus heavily on implementing some much-needed polish to DateND's UI.

Of course, there's a lot more to this update than fancy triangles - the promised newcomer and second set of floors is included as well, along with some smaller tweaks and changes, but the full lowdown on those will be saved for release day. If development continues at the current pace, v0.2.1 shouldn't be more than a week or so out, so look forward to it. Thanks again for your continued support <3

Thursday, June 7, 2018

Log 6/7 - Importing Save Data


So I'm really indecisive about save data structure. Don't let my terrible habits prevent you from picking up where you left off in subsequent updates.


Character Spot - Blaze Nari, Guntecht


Naturally, being the first one the player encounters, my first feature should revolve around Blaze. So, it's time to discuss the aloof but somewhat odd main girl.

Tuesday, June 5, 2018

DateND v0.1.1 Release


v0.0.1 was pretty trash, so much so I'm not even gonna bother adding it to the site. v0.1.1 is the new hotness that was 3 months in the making and hopefully v0.2.1 won't take early as long because really 2 of those 3 months were just me being amazed that this laptop can run modern Need for Speed games.

But anyways, details on all the systems regarding dungeon crawling, levelling, and so much(?) more are right after the break.

Log 6/5 - New Home

Warning: No Clue How to Use Blogger

Okay, lesson learned: running a devlog on a forum, not great for exposure. With DateND's next update being a big graphical overhaul I figured now is as good a time as any to start a devlog proper, and so here I am.

Future info and download links for updates will be posted here from now on, so stop by every week or so to stay up to date. Oh, and a real big thanks for your continued support <3