Patch Notes
v0.2.1
- Major changes/overhauls
- Major UI update, lots of triangles
- New character [Seethe] added: become good friends with [Ari] to meet her
- New class [Operator] added: an extremely offensive class made by [Seethe] with the highest base and growth F-ATK out of all the classes to decimate enemies with gun skills and burst debuffs
- New option [Time Assist] added: slows time down while the ACT menu is open
- New option [Text Speed] added to adjust text crawl during dialogue
- Materials added: drops from enemies that are used to upgrade Feats
- Floors 6-10 added
- You can no longer invite someone to DnD if they're out that day (With one or two exceptions)
- Character adjustments
- Minor fixes to some of [Witchford]'s sprites
- Changed [Witchford]'s schedule to Tues/Wed/Fri
- Changed [Ari]'s schedule to Mon/Wed/Sat
- Changed [Altai]'s schedule to Tues/Wed/Sat
- ACT adjustments
- [Dusk Siphon] no longer revives allies
- Misc
- Aggro function added
- Overall considerable stat boost to all enemies
- Adjusted DEF and EVA to have less of an impact during damage calculation
- Decreased "INDP Act" trigger rate
- Window now shows game version
- Added slight stat variance to enemies
- Fixed floor clear volume glitch
- Fixed minor overlapping audio glitch
v0.1.1
- Major changes/overhauls
- Complete overhaul of dungeon system, nodes are now individual rooms with random battles in between instead of fixed event points
- Complete overhaul of character stats, growth is now fixed and determined by levelling classes
- New character [Witchford] added: become good friends with [Altai] to meet her
- New class [Entguard] added: an extremely defensive class made by [Witchford] with shapeshifting abilities to either further increase defensive potential or add offensive capabilities
- New "Archetype" classes added: [ARC:Striker] and [ARC:Guardian], Archetype classes are designed to supplement stats or movelists with low exp costs and level caps
- New "Form Acts" added: these Acts add persistent buffs to the user (until the next chamber), but only one per character can be active at a time
- Class adjustments
- Classes now have individual level caps, the basic classes ([Guntecht], [Angel], [Cosmo], [Entguard]) have been raised to 30
- Act adjustments
- [Showoff] acts no longer stack; instead their effects are increased by landing hits on enemies
- [Showoff] acts are now Form Acts
- Misc
- Characters are now prevented from acting independently while their act menu is open
- Various UI adjustments and improvements
v0.0.1
- Major changes/overhauls
- Initial release
- 3 available characters
- Max class level 10
- Max affection level 3
- Access to floors 1-5
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